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Advanced [show]


Arumawann Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is wearing colorful clothing, dressed as a Locksmith. His clothes are grease stained in places. He is bald on top and has large brown tufts of hair around his ears. His fierce amber eyes like to dwell on things.

Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Arumawann was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Arumawann's mother didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor, Immigrant. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Arumawann Bafflestone, Male Gnome Sorcerer 2
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)13 (+1) 17 (+3)15 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 2000 cp.


Social Check DCs


Trym Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and very much looks the part of a Assassin. His black hair has been sun bleached extensively. His hazel unseeing eyes seem to look past you.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.

History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He struck the Assassin job and began his own company from there.

Motivation: Expand his business; and money/treasure

Ideals: Philantrophist, Persistence. Flaws: Disease. Bonds: Job, Rich. Occupation: Assassin

Voice: Smooth and feminine

Attributes [hide]

Trym Shelly, Male Human Adept 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 80 gp. Brown-green garnet (40 gp). 1 Backpack.


Social Check DCs


Siffress Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she has a large blue mantle and cape that has been intricately interwoven into her brown robe. Her black hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Stoic and calm, she prefers to meditate than take action. She uses divination through singing.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She used her abilities to travel the world and help people.

Motivation: Obtaining odd cultural Human artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Gifted, Entrepeneur, Philantrophist. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Speaks with squeezed throat

Attributes [hide]

Siffress Loofollue, Female Gnome Paladin 1
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Kairon Talent, Male Tiefling [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. His blue hair is slicked back into a classic pompadour. He has gleaming, smiling black eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Kairon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Kairon's mother didn't care for him much, and the feeling was mutual. He has never given up on his dancing dream.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Persistence, Fighting, Artistic. Flaws: Antagonistic. Bonds: Religious. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Kairon Talent, Male Tiefling Cleric 2
Medium (5'2") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)9 (-1) 12 (+1)13 (+1)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 11
Languages
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 250 gp.


Social Check DCs


Pelt Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his tan robe, and he perpetually has his ceremonial dagger ready. His beige fur is singed and shortened. His eyes are green and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Military. Occupation: Roofer

Voice: Booming voice

Attributes [hide]

Pelt Mirror, Male Tabaxi Bard 2
Medium (6'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: Silver pearl (90 gp). Red garnet (90 gp).


Social Check DCs

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