Pallabar Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.
Motivation: He is unsatisfied with his job.
Ideals: Justice, Artistic. Bonds: Family, Criminal record, Job. Occupation: Map Maker
Voice: Prounounces S like Z
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 pp.
Tomph Blackwood, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 4'10". She likes to wear ponchos typically of a light black in addition to tight pants, and her gloved hand is found clutching a bastard sword. She wears her white hair up in a very large beehive style do. Her gray eyes have a joyful gleam in them most of the time.
Personality: She speaks before she thinks and is too direct. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Her mother raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She's since become an addict/alcoholic.
Motivation: Find a way to reverse the transformation of her sister; and to reunite with her absent father
Ideals: Gifted. Flaws: Impulsive, Addict. Bonds: Nature, Family. Occupation: Painter
Voice: Low range voice
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Druidic, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 1000 cp.
Cora Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a white vest and prefers tan and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her head has been shaved. Her face is covered beneath a completely black helmet.
Personality: Calm and collected, she is a well trained Ruler. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Cora was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ruler work with an outfit from a few towns over. Ruler work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cora fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand her business.
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Ruler
Voice: Loud with bravado
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
Sarah Wordsworth, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she very much looks the part of a Detective. She has a long brown ponytail with little hanging trinkets. Her brown unseeing eyes seem to look past you.
Personality: She loves telling others what to do and how they should feel about things. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born to a Banker, her father struggled to pay the bills. A gifted student she started as a Banker, but she got bored and became a Detective. She struck the Detective job and began her own company from there.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Job, Poor. Occupation: Detective
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 40 gp. 1 Average lock.
Eiravel Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears bulky blue painted plate armor. His black hair is heavily combed to the right. His hazel unseeing eyes seem to look past you.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Eiravel was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. Recently he has begun working with bootleggers and crooks.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and a rival would like him out of the picture
Flaws: Disease. Bonds: Criminal record, Military, Job, Family. Occupation: Mortician
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp. 4 Antitoxin.
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