Chem Blame, Male Tiefling [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries with him a set of flails, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is red and curly. His eyes, though not visible through his cowl, are white.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Chem grew up listening to his father's many stories. His parents enrolled him in a Barbarian school at a young age so that he could practice his arcane talents. He now owns his own business.
Motivation: He's looking for his big break.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Bowyer
Voice: Switch between two voices
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Aline Rayden, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a simple grey robe with green stripes complete with hood. Her hair is chestnut and very short. This blue eyed easterner is not easily forgotten.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born to loving parents in a slum to the east. Because her mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want her driven away; and a deep hatred of dire rats
Flaws: Antagonistic. Bonds: Enemies, Mentor, Poor, Immigrant. Occupation: Armorer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 gp.
Emeny Hartford, Female Human [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She sports a flattop hair cut. She is baby faced.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She got into the Servant business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Servant work with an outfit from a few towns over. Servant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Servant like her mother before her.
Motivation: Wants to work out more often; and balancing her hectic life and new servant responsibilities is difficult
Ideals: Philantrophist, Athletic. Flaws: Ugly. Bonds: Family, Job. Occupation: Servant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 3000 cp.
Donaar Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'8" and typically wears black cloth garments or leather armor. His right leg appears badly burned and disfigured. His scarlet crest is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Mortician, but he got bored and became a Herbalist. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Further expansion of business; and to be a mortician again
Ideals: Justice. Flaws: Disease, Secretive. Bonds: Job. Occupation: Herbalist
Voice: Stutters
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 200 gp.
Theren Cithreth, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'3" and sports tan clothing, slightly heavier than average wear. His auburn hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He feeds upon the attention of others.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theren took refuge in the ruined castle and found the beat up spear and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Ideals: Joker, Entrepeneur. Bonds: Attractive, Nature, Family. Occupation: Ploughman
Voice: Irish accent
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
