Paggen Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan coat over a blue low-cut shirt, and a deerstalker hat upon his head. He carries a battered hammer and tarnished quarterstaff as well. He wears a deerstalker hat to cover his moderate length white hair. His eyes are hazel.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy and tries to find solutions quickly.
History: The child of a Guard, who enjoyed hunting, Paggen was taken on many hunting expeditions. While studying, he fell in love. They married and had a son. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Mundane, Lazy. Bonds: Nature, In love. Occupation: Bounty Hunter
Voice: Timid voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Auran, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 14000 sp.
Great Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars, and is pretty ugly. He keeps his brown fur in a pixie cut. His eyes, though not visible through his cowl, are green.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of illithids once and for all.
History: He was raised in a forest tribe. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Nature, Rich. Occupation: Seamstress
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp.
Aym Judgment, Female Tiefling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she has the majority of her body covered in plate. Her chestnut hair is unkempt and raggedy. Her eyes, though not visible through her cowl, are red.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Aym was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Aym abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero.
Flaws: Ugly, Greedy. Bonds: Poor, Adventurer. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp.
Daar Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a simple black robe with green stripes complete with hood. She is bristling with hidden weapons, mostly falchions and flails. She wears her white crest down. She has a dull look in her gold eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dragonborn in existence. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Daar is combative with any and all who dare try her patience in the slightest.
History: The child of eastern immigrants she idolized her father. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: A rival would like her out of the picture; and to settle down with her crush
Ideals: Justice. Bonds: Criminal record, Immigrant, Rich, Has a crush. Occupation: Ploughman
Voice: Spanish accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1 Masterwork Musical instrument.
Eran Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 3'0" and is wearing the road beaten gear of a warrior. Her left leg appears badly burned and disfigured. Her hair is black and curly. Her fierce amber eyes like to dwell on things.
Personality: She is calm most of the time but flees social interaction. She believes the world needs to unite to get rid of gnolls once and for all.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered gnolls who tried to eat her hand. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Many gnolls want her driven away; and someone believes her a fraud
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Enemies, Rich. Occupation: Tailor
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Ignan, Orc, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 2 Holy water.
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