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Advanced [show]


Eridred Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'11" when asserting herself. She wears her hair in dreadlocks. She has gray eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She feeds upon the attention of others.

History: She was born to a criminal king-pin and mafia family From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.

Motivation: To share knowledge with the world; and seeks redemption

Ideals: Logical. Flaws: Cynical. Bonds: Attractive, Criminal record, Adventurer. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Eridred Helcral, Female Dwarf Commoner 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 150 gp. 2 Antitoxin.


Social Check DCs


Herleva Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears loose pants and a collared shirt complete with sweater beneath her coat. She sports brown long hair. Her gray eyes dart from person to person.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mercenary. She has achieved small success as a Mercenary.

Motivation: She is compelled to act according to her religious beliefs; and to be a soapmaker again

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Religious. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Herleva Beitz, Female Half-Elf Aristocrat 1
Medium (4'9") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)16 (+3) 15 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Druidic, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp. Coral (140 gp).


Social Check DCs


Skirt Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has no fur. He has gleaming, smiling green eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Skirt is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a necromancer, Skirt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Skirt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Regain custody of his son.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Mentor, Adventurer. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Skirt Plume, Male Tabaxi Commoner 2
Medium (6'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)15 (+2) 10 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 240 gp.


Social Check DCs


Snafû Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in a clean white cloak covering his clean studded leather. His white hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Snafû and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Ugly, Antagonistic, PTSD. Bonds: Religious. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Snafû Conway, Male Half-Orc Monk 1
Medium (5'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 500 sp.


Social Check DCs


Warryn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered sai and tarnished nunchaku as well. His tied-back hair is red. His violet eyes peer out from beneath his broad blue hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Around other people he will do his best to conceal his emotions and appear jolly.

History: Warryn was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a spy and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Family. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Warryn Daergel, Male Gnome Warrior 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)14 (+2) 12 (+1)18 (+4)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 300 sp. Chrysoberyl (50 gp). Tourmaline (50 gp).


Social Check DCs

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