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Advanced [show]


Kite Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He sports pastel clothing, slightly heavier than average wear. He carries with him a set of greataxes on his belt, each one with a sapphire on the hilt. His cinnamon fur is heavily combed to the right. His eyes, though not visible through his cowl, are blue.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When Kite reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kite fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Military. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Kite Running, Male Tabaxi Warlock 1
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 13 (+1)18 (+4)
Skills Deception +6, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 150 gp. Star rose quartz (30 gp).


Social Check DCs


Gimgen Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a tight fitting grey shirt and pants, and sports empty pouches on his belt. He has moderate length red hair. He has several tiny amber earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a criminal king-pin and mafia family His family was turned out during the war. He and his family wandered north to less war torn lands. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To end his boredom; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: PTSD, Mundane. Bonds: Rich, Criminal record. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Gimgen Holderhek, Male Dwarf Commoner 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 13 (+1)8 (-1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Malachite (4 gp).


Social Check DCs


Silaqui Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she tends to wear a large violet jacket. Her chestnut hair is kept up in a ponytail inside a small hat. She has hazel eyes and a violet hat with a brown feather.

Personality: She is almost excessively polite to everyone, even when angry. She always tries to repair and not replace. It was this mentality that drove her into the Performer business.

History: She was born in a small plains village. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Silaqui grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Silaqui. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Nature, Criminal record. Occupation: Performer

Voice: High pitched and raspy

Attributes [hide]

Silaqui Iranapha, Female Half-Elf Fighter 1
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Volen Tickle, Female Half-Orc [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. She has a moderate pudge and is not very fit. She keeps her white hair in a flapper bob. Her ears are large.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Volen was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to protect her home

Ideals: Athletic, Logical. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Shoemaker

Voice: French accent

Attributes [hide]

Volen Tickle, Female Half-Orc Expert 2
Medium (5'3") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 1 Buckler.


Social Check DCs


Mormo Idea, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. His purple hair, when down, is lengthy. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Mormo has worked very hard to control his curse. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mormo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to get a good night's sleep

Ideals: Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: Enemies. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Mormo Idea, Male Tiefling Barbarian 2
Medium (5'0") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 10
Languages Common, Ignan, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 600 sp.


Social Check DCs

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