Dee Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white coat over a grey low-cut shirt, and a top hat upon her head. She carries with her a set of quarterstaffs, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She wears a top hat to cover her moderate length black hair. She has several tiny jet earrings on each ear.
Personality: Prone to second guessing herself, she comes off as nervous. She always tries to repair and not replace. It was this mentality that drove her into the Butcher business.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Rich, Religious. Occupation: Butcher
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 14 (+2) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 140 gp.
Koeth Lathalas, Male Elf [Permalink]
Personal [hide]
Description: This man wears a blue tunic with pastel highlights, and long blue pants that bunch up around his shoes, and sports empty pouches on his belt. His golden hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: When he was but 7 years old his parents immigrated from the east. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by giants. Koeth was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Nothing but the best is good enough for him; and many giants want him driven away
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant, Poor. Occupation: Dilettante
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 700 sp. Malachite (7 gp).
Arava Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a simple burlap shirt and baggy pants. She conceals her bastard sword with her veritable burlap sack of a shirt. Her rusty crest is heavily combed to the left. Her red eyes dart from person to person.
Personality: Confrontational and typically high on some drug or another. A true patriot, Arava would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A powerful slaver made her what she is. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arava took refuge in the ruined castle and found the beat up bastard sword and armor she uses now. She got away from her former life and has fallen to alcoholism.
Motivation: Sabotage a competitor.
Flaws: Ugly, Addict. Bonds: Military, Mentor, Nature. Occupation: Beggar
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 17 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Orc, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
Azza Lust, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears many layers of old clothing at all times. She has wavy silver hair. Her white eyes are passionate and lively.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Azza hails from a village terrorized by goblins. In her 15th year, her parents were killed by a goblins raid, leaving Azza alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Shoemaker
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 sp.
River In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses like a well dressed Barrister does. Her gray fur is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are copper.
Personality: Aggressive, abrasive, and angry, River embodies much of what other species detest in the Tabaxis. She receives visions of the future at random moments
History: She was born to loving parents in a slum to the north. After coming to the age of reason, River took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Days after completing her studies, news broke out that her hometown was attacked by goblins. River was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Balancing her hectic life and new Barrister responsibilities is difficult; and a deep hatred of goblins
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Poor, Enemies. Occupation: Barrister
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 6000 cp.
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