Dench Harlow, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his auburn hair up in a very large beehive style do. His green eyes are slightly larger than normal.
Personality: Prone to second guessing himself, he comes off as nervous. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. Now he works as a dancing tutor during his time off.
Motivation: Wants to work out more often; and to settle down with his crush
Ideals: Athletic, Joker. Flaws: Shy. Bonds: Poor, Mentor. Occupation: Shoemaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: Just what you see.
Ernest Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He usually wears his grey robe and has his pickaxe always slung over his shoulder. He has a hunchback. His red hair is heavily combed to the right. He has a dull look in his green eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Ernest was born in the north. At a young age he loved to build and create. Ernest was born on a far northern desert where he grew up under the tutelage of his mother, an expert Interpreter. He left for the north, certain he would find work there.
Motivation: Meet up once more with his childhood friend; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Philantrophist, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Interpreter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2000 cp. Deep green spinel (60 gp). 1 Banded mail.
Rosamund Wallace, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is long and blonde with streaks of red, and is pulled back with small brown clips. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She is the product a well kept family trust fund and as such has never really known need. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it.
Ideals: Athletic, Fighting. Bonds: Rich, Attractive, Enemies. Occupation: Scribe
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp.
Hobart Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a red shirt with thin grey vertical stripes and violet pants. His whole body is exceptionally muscular. He wears his auburn hair up in a very large beehive style do. His blue eyes have a joyful gleam in them most of the time.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is harsh and unforgiving.
History: The child of a Ruler, who enjoyed hunting, Hobart was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against giants.
Ideals: Disciplined. Flaws: Antagonistic, Ugly. Bonds: Immigrant, Nature. Occupation: Assassin
Voice: Rolls R's
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Elizabeth Sandoval, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, she is an attractive figure. She is renowned for her bright yellow dresses and hats. Her red hair is cut jaggedly and amateurishly. She tend to wears goggles to shield her eyes.
Personality: Eccentric and domineering, Elizabeth will drive conversation. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born to a pair of adventurers, Elizabeth grew up listening to her father's many stories. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Shepherd
Voice: Italian accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Undercommon, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 800 sp.
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