Barendd Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple green line shooting up and back down. He carries a battered kukri and tarnished flail as well. His hair, while still mostly red, has prominent grey streaks. His eyes are violet.
Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Barendd's homeland. Barendd decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Immigrant. Occupation: Banker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
Possessions: 1100 sp.
Riardon Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a simple yellow robe with pastel stripes complete with hood. His long golden hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: Prone to second guessing himself, he comes off as nervous. He takes great joy in being the best Carter in town.
History: Riardon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Shy, PTSD. Bonds: Job, Poor. Occupation: Carter
Voice: German accent
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp. Rhodochrosite (8 gp). Golden pearl (140 gp).
Dentratha Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a morningstar, but if one is not available she will default to her quarterstaff. Her long bronze crest is drawn into a two foot long braid. She has a tattooed face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Further she is a bit of a stoner and is frequently out of it.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She tends to her Bricklayer job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor.
Flaws: Addict. Bonds: Job, Rich, Mentor. Occupation: Bricklayer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Aquan, Gnome
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Red-brown spinel (140 gp).
Windy Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in brown turtlenecks beneath a violet coat with grey slacks. His cinnamon fur is thinning but still full. His yellow eyes dart from person to person.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in a small plains village. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Family, Nature. Occupation: Navigator
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Two Llamas Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of hammers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His long cinnamon fur is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Two Llamas was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Two Llamas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Body Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 500 sp. Golden pearl (80 gp).
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