Helgret Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears just a grey suit. Sporting a black mohawk this woman's hair draws a lot of attention. Her eyes, though not visible through her cowl, are green.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She would rather hide behind her crafts than deal with other people.
History: Born to a Tailor, her father struggled to pay the bills. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She then took over the family business and is one of the better Map Maker for hire.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Artistic. Flaws: Shy, Racist. Bonds: Job, Poor. Occupation: Map Maker
Voice: Old thin voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 190 gp.
Ea Bitter, Female Tiefling [Permalink]
Personal [hide]
Description: She tends to wear a green poncho over her likewise colored trousers and shirt. She is portly but not overly obese. Her silver hair is drawn into a tight pony tail with a card scrunchie. She is baby faced.
Personality: Overbrimming with self-confidence, Ea isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her arcane talents. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Fighting, Artistic, Gifted. Bonds: Nature. Occupation: Detective
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 290 gp. 1 Magnifying glass.
Anselm Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. He has wavy blonde hair. His fierce amber eyes like to dwell on things.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a logical person and will generally grow upset if things defy logic and science.
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Mayor, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Logical. Flaws: Sensitive. Bonds: Attractive, Mentor, Job. Occupation: Gardener
Voice: Breathy voice
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp.
Rose Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a long, red cloak. Her skin is fair and her fingers are delicate and long. Her golden hair is unkempt and raggedy. Her gray eyes lackadaisically let the world flow into them.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born at the edge of vast forest. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has since lost track of the people in her past.
Motivation: An old rival family wants her found.
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Nature, Adventurer, Family. Occupation: Mason
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp.
Dain Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his greataxe ready. He has wavy chestnut hair. His hazel eyes are passionate and lively.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Mercenary profession.
History: Born in the north to a Locksmith, Dain learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Fighting, Joker. Flaws: Secretive. Bonds: Job, Poor, Adventurer. Occupation: Locksmith
Voice: Shortens vowels
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 500 sp.
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