Damakos Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. His left hand appears badly burned and disfigured. His hair is blue and very short. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the north. He is an amazing painter.
History: He was born blind and as such lacked many opportunities for work. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Ideals: Pacifist, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Weaver
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Half-Plate.
Two Llamas Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape, and carries sickles. She has red fur. Her yellow eyes peer out from beneath her wide-brimmed pastel hat.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: The child of northern immigrants she idolized her father. Her father was very strict, and drilled into her lessons on being the perfect lady. Recently she has begun working with bootleggers and crooks.
Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption
Ideals: Fighting, Impeccable, Justice. Bonds: Criminal record, Immigrant. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Naal Stauffer, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a violet vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his violet boots flare out at the collars. His hair is blonde and curly. His half smiles and green eyes are beguiling and draw you in.
Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Naal took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Bonds: Attractive, Job, Criminal record, Rich, Nature. Occupation: Glassblower
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 25 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 140 gp. Amethyst (100 gp). Iolite (20 gp). Rock crystal (20 gp).
Perra Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her attire stands in sharp contrast to her club, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her rusty crest is still thick. Her red unseeing eyes seem to look past you.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She never wears the same outfit twice, unless she absolutely has to.
History: Born to a poor family in the city she treasured whatever gifts she got. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and many gnolls want her driven away
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Enemies, Poor. Occupation: Map Maker
Voice: Booming voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp.
Two Llamas Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears professional attire. She wears her beige fur down. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She works hard and plays hard.
History: Two Llamas was born with her mother's beautiful face. Her parents enrolled her in a Fighter school at a young age so that she could practice her arcane talents. She was granted arcane powers by her dying brother.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Gardener
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Ignan, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
