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NPC Generator

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Advanced [show]


Foxilon Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. His black hair is knotted and matted. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born to loving parents in a slum to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions; and he has passion for adventuring and risk

Bonds: Job, Enemies, Poor, Adventurer, Religious. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Foxilon Appleblossom, Male Halfling Sorcerer 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Golden pearl (80 gp).


Social Check DCs


Five Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel costume with the symbols of her god on her torso, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. Her fur is yellow and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She receives visions of the future at random moments

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Five was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Five decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has worked as a Courier like her mother before her.

Motivation: She feels the way she acts is they only way to get by in the world; and sabotage a competitor

Ideals: Gifted, Impeccable. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Courier

Voice: Sleepy voice

Attributes [hide]

Five Of Clay, Female Tabaxi Commoner 1
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 600 sp. Jade (140 gp).


Social Check DCs


Aura Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel costume with the symbols of strength on her torso. She wears her yellow fur up. She wears a mask on her face.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is lazy, self-centered, vain, and jealous.

History: She was born on a small isolated farm. Aura liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels kind of lost in life; and meet up once more with her childhood friend

Flaws: Shy, Selfish, Antagonistic, Depressed. Bonds: Nature. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Aura Candle, Female Tabaxi Fighter 2
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)12 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 gp. Silver ewer (40 gp). Solid gold idol (300 gp).


Social Check DCs


Arjhan Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. He sports a flattop crest cut. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Arjhan grew up listening to his father's many stories. Arjhan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and to be a layabout again

Ideals: Joker. Bonds: Adventurer, Job. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Arjhan Jharthraxyn, Male Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 15 (+2)17 (+3)
Skills Insight +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Ishte Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Her hair is chestnut and curly. Her eyes are likewise red.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ishte is combative with any and all who dare try her patience in the slightest.

History: Ishte hails from a village terrorized by brigands. Cursed with a spirit at a very young age, Ishte has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and someone believes her a fraud

Ideals: Opinionated, Justice. Flaws: Disease, Greedy. Bonds: Enemies. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Ishte Ecstasy, Female Tiefling Fighter 1
Medium (4'7") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp. Carnelian (60 gp).


Social Check DCs

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