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Advanced [show]


Torbera Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears skinny pants and wears a brown and green robe with the hood down, she is not a threatening figure. Her hair is greying and her face has many wrinkles. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She receives visions of the future at random moments

History: She was born several months after her father was called into army service. When Torbera reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's looking for her big break

Ideals: Justice, Gifted. Bonds: Military, Adventurer, Debt. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Torbera Rumnaheim, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Athletics +4, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Bilbron Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. With a patchy white beard and wild white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west to a Jeweler, Bilbron learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has drifted from career to career and currently works as a Jeweler.

Motivation: He wants nothing more than to rejoin the army; and to pay off his debts

Flaws: Disease. Bonds: Family, Job, Debt, Military. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Bilbron Ironhide, Male Gnome Wizard 3
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 17 (+3)9 (-1)
Skills Investigation +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


Helen Skelton, Female Human [Permalink]

Personal [hide]

Description: She wears a grey broad hat and grey clothes, and carries bows. Her red hair is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She left for the east, certain she would find work there.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and meet up once more with her childhood friend

Ideals: Fighting, Optimist, Philantrophist. Bonds: Immigrant, Adventurer, Debt. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Helen Skelton, Female Human Cleric 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Elysande Marley, Female Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She sports golden long hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born to a criminal king-pin and mafia family She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Athletic. Flaws: Sensitive, Shy. Bonds: Criminal record, Military. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Elysande Marley, Female Human Monk 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 9 (-1)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp. White pearl (110 gp).


Social Check DCs


Senteq Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has the majority of his body covered in plate. His hair is long and chestnut with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Senteq was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Athletic, Optimist, Impeccable. Bonds: Attractive. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Senteq Albaratie, Male Gnome Warrior 3
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)9 (-1) 14 (+2)14 (+2)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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