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NPC Generator

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Advanced [show]


Hunter Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many black ritualistic tattoos. He wears a simple yellow robe with black stripes complete with hood. His brown hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are amber.

Personality: Hunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a sage and was forced into it by his family

Ideals: Extrovert, Gifted. Bonds: Rich, Nature, Family. Occupation: Sage

Voice: Pronounces difficult words wrong

Attributes [hide]

Hunter Plemens, Male Half-Elf Paladin 1
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)10 (+0) 15 (+2)9 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 700 sp.


Social Check DCs


Richard Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, yellow, dusty cloak. He has a very tight haircut. His gray unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His job bores him to no end. He has decided to make it more interesting.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Architect father left him crippled. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Passionate. Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Richard Leeming, Male Half-Elf Rogue 2
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Pelt In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman likes to wear ponchos typically of a light pastel in addition to tight pants. Her clothes are grease stained in places. Her lavender fur has been sun bleached extensively. She wears large thick round spectacles.

Personality: Pelt hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is skeptical of what others tell her and is slow to trust.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her psionic abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.

Motivation: She'd like to take her coworkers down a peg; and she'd like to take her coworkers down a peg

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Animal Trainer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Pelt In the Wind, Female Tabaxi Commoner 2
Medium (5'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 16 (+3)16 (+3)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 330 gp.


Social Check DCs


Rosalind Conway, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears dark leathers with embroidery. Her chestnut hair is still thick. She has gleaming, smiling blue eyes.

Personality: Her tongue was cut out and she uses sign language. Energy wise she seems alert and responsive.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: To get a good night's sleep; and she is currently in port desperately looking for someone to get her out

Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: Mentor. Occupation: Crown-heir

Voice: Soft and melodious

Attributes [hide]

Rosalind Conway, Female Human Wizard 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Jane Burton, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'9". She wears loose pants and a collared shirt complete with sweater beneath her coat, and her gloved hand is found clutching a warhammer. Her golden hair is kept up in a ponytail inside a Stetson hat. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is fixated on the number 62. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Jane was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's since become an addict/alcoholic.

Motivation: She has passion for adventuring and risk.

Ideals: Fighting. Flaws: Addict, Insane. Bonds: Adventurer, Poor. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Jane Burton, Female Human Expert 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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