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NPC Generator

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Advanced [show]


Fistula Staurheim, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears many layers of old clothing at all times. Her brown hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Around other people she will do her best to conceal her emotions and appear jolly.

History: Sold as a small child to a necromancer, Fistula was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A few years later when the west was not economically sound they moved to her current location. She now spends her time doing works of charity.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Mentor. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Fistula Staurheim, Female Half-Orc Wizard 1
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Celestial, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 sp. 1 Thunderstones.


Social Check DCs


Panana Reese, Female Gnome [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, she is an attractive figure. She dresses in blue turtlenecks beneath a tan coat with yellow slacks. She has golden hair. Her violet eyes dart from person to person to random spaces in the air.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. The war was a terrible time for her, and Panana does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Panana lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Glassblower they were divorced and she won custody of their daughter. She worked as a Scribe, and she later adopted a second daughter.

Motivation: She feels kind of lost in life.

Ideals: Passionate. Flaws: Depressed. Bonds: Attractive, Military, Family. Occupation: Scribe

Voice: Speaks with lips pursed

Attributes [hide]

Panana Reese, Female Gnome Fighter 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 900 sp.


Social Check DCs


Elizabeth Fawcett, Female Human [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her auburn hair is knotted and matted. Her gray eyes dart from person to person.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a necromancer, Elizabeth was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Blacksmith like her father before her.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she'd like to take her coworkers down a peg

Ideals: Gifted. Bonds: Attractive, Mentor, Job, Criminal record. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Elizabeth Fawcett, Female Human Cleric 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bernard Rutland, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and is dressed in a clean grey cloak covering his clean studded leather. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy and tries to find solutions quickly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Fighting. Flaws: Ugly, Terse, Lazy, Mundane. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Bernard Rutland, Male Human Cleric 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)8 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Cressel Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. He is portly but not overly obese. He sports a flattop hair cut. His eyes are gold and catlike.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He would like to get married and retire; and he seems to be bored by most things

Ideals: Professionalism, Impeccable. Flaws: Antagonistic, Mundane. Bonds: Has a crush. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Cressel Obscure, Male Tiefling Commoner 2
Medium (6'2") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)15 (+2) 14 (+2)16 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Simple lock.


Social Check DCs

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