Sarah Stanley, Female Human [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a long golden ponytail with little hanging trinkets. Her green unseeing eyes seem to look past you.
Personality: She has always had a great fascination with Dwarven culture. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A gifted student she started as a Blacksmith, but she got bored and became a Sellsword. She became a Sellsword soon after.
Motivation: Wants to open a new tavern.
Flaws: Disease, Racist, Antagonistic. Bonds: Rich, Job. Occupation: Sellsword
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +6
Possessions: 50 gp.
Bernard Walpole, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. His hair is short and chestnut. He has a dull look in his brown eyes.
Personality: He can speak with the recently deceased. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the east to a Detective, Bernard learned a great deal about his mother's area of expertise. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Detective like his mother before him.
Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern
Ideals: Gifted, Impeccable. Bonds: Enemies, Job, Adventurer. Occupation: Detective
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
Shifting Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a wide-brimmed hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Shifting was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Mortician. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Money/treasure; and she is currently in port desperately looking for someone to get her out
Flaws: Antagonistic, Fearful. Bonds: Rich, Slave, Immigrant. Occupation: Mortician
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 6000 cp.
Kite Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right arm. He typically wears pastel cloth garments or leather armor. His orange fur is slicked back into a classic pompadour. His amber eyes have a joyful gleam in them most of the time.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.
Motivation: Money/treasure; and to share knowledge with the world
Ideals: Opinionated, Pacifist. Flaws: PTSD. Bonds: Rich. Occupation: Jeweler
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Silver holy symbol. 1 Backpack. 1 Disguise kit.
Umpen Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a blue coat over a tan low-cut shirt, and a broad hat upon his head and is in decent physical shape. He keeps his brown hair in a pixie cut. He wears a mask on his face.
Personality: He is almost excessively polite to everyone, even when angry. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Umpen took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Gifted. Flaws: Shy. Bonds: Military, Nature, Rich. Occupation: Marshal
Voice: Jittery and nervous
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 50 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 20 (+5) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 30000 sp. 1 Minor magic item.
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