Malquis Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a tan vest and prefers white and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down. With bright auburn hair. She has a dull look in her blue eyes.
Personality: She dislikes all the random violence that takes place in the north. She is lazy and tries to find solutions quickly.
History: The child of northern immigrants she idolized her father. Malquis was born on a far northern desert where she grew up under the tutelage of her father, an expert Assassin. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She wants to meet her childhood hero; and she is greedy
Ideals: Pacifist. Flaws: Ugly, Lazy. Bonds: Immigrant, Rich. Occupation: Assassin
Voice: Speaks in third person
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 18 (+4) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Auran, Gnoll, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Silver comb with moonstones (800 gp).
Elizabeth Willoughby, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is dressed in a clean grey cloak covering her clean studded leather. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her ears are large.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Elizabeth was born the youngest of three triplets. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Elizabeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Elizabeth. By chance she met her sister recently and the two have been together since.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to unite with her sister
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Criminal record, Family. Occupation: Unemployed
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Draconic, Gnoll, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4 Smokesticks.
Griselda Harlan, Female Human [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, but even with her fine clothing she looks run-down. She has styled her black hair well, parting it to the right. Her green eyes are passionate and lively.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She also has developed a complete distrust of the Ploughman profession.
History: She was born several months after her father was called into army service. Griselda liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She became a Shepherd soon after.
Motivation: Balancing her hectic life and new Shepherd responsibilities is difficult; and wants to open a new tavern
Flaws: Ugly, Mundane. Bonds: Job, Military, Nature. Occupation: Shepherd
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Terran, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Banded mail.
Brottor Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a card on it. He wears a small hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To get a good night's sleep.
Ideals: Persistence, Entrepeneur. Flaws: Insomniac. Bonds: Rich, Adventurer. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 2000 sp. Rose (40 gp). 1 Masterwork Uncommon Weapon.
Euphemia High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing left arm. She is typically in her Assassin uniform. Her broad hat is riddled with cuts and holes. Her eyes are violet.
Personality: She is a Assassin first and foremost. She believes firmly that knowledge should be universal. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in the north to a Assassin, Euphemia learned a great deal about her father's area of expertise. She worked as a nervous Assassin and found it very stressful. She now owns her own business.
Motivation: Expand her business; and she is unsatisfied with her job
Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 150 gp. Moonstone (30 gp).
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