Simon Harper, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look and is in decent physical shape. His hair, while still mostly silver, has prominent grey streaks. His hazel eyes are passionate and lively.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the south. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Nature, Criminal record. Occupation: Engraver
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 17 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp.
Valafar Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He sports black clothing, slightly heavier than average wear. His Stetson hat is riddled with cuts and holes. He has several tiny emerald earrings on each ear.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a minor phobia of water and hates getting wet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He is terrified, and will act out of fear.
Flaws: Ugly, Terse, Fearful. Bonds: Immigrant, Rich. Occupation: Tailor
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
Dabbledob Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise brown.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Insomniac, Hedonist. Bonds: Adventurer, Nature, Poor. Occupation: Bookbinder
Voice: Dutch accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 19 (+4) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Star rose quartz (70 gp).
Akra Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is dressed in an above average manner. Her crest, while still mostly silver, has prominent grey streaks. She has gold eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Akra was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered gnolls who tried to eat her hand. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Akra was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and revenge
Ideals: Entrepeneur. Bonds: Attractive, Poor, Enemies. Occupation: Servant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 27 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 4000 cp.
Dagger Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She has a slight overbite and is overall scrawny. Her fur is orange and very short. Her skin is flawless and her yellow eyes scan people very quickly.
Personality: While she acts the brute, she is far gentler than she would appear. She feeds upon the attention of others.
History: Dagger was born with her father's beautiful face. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dagger took refuge in the old dungeon and found the beat up monstrous two handed axe and armor she uses now. She got away from her former life and has fallen to alcoholism.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and many gnolls want her driven away
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Nature, Enemies. Occupation: Stylist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 130 gp.
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