Elegant Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tight fitting clothing which further accentuates her frame. Her long cinnamon fur is drawn into a two foot long braid. Her eyes are yellow and she is always smoking a pipe.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born in a small island village. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist. Flaws: Fearful, Depressed. Bonds: Attractive, Nature. Occupation: Banker
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 9000 cp.
Cumpen Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'4" has a big stupid grin on her face most of the time. She wears tight fitting clothing which further accentuates her frame. Her chestnut hair is wavy and long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was raised in a white middle class family as the only child. She moved out east to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help
Ideals: Gifted, Philantrophist. Flaws: Insomniac, Mundane. Bonds: Attractive, Criminal record. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2000 cp.
Baelitae Netyoive, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has done her best to style her chestnut hair to look like a famous performer. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born the only child of a wealthy merchant. Baelitae was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Baelitae decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Retire the richest woman in the north; and she feels that her past leaves her morally obligated to help
Ideals: Justice, Entrepeneur. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Engraver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: 150 gp.
Lia Iranapha, Female Elf [Permalink]
Personal [hide]
Description: A 4'11" northern woman, she wears many layers of old clothing at all times. She has wavy chestnut hair. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is lazy and tries to find solutions quickly.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When money was particularly tight she was walking through alleys when she overheard a Spice Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants to get laid.
Flaws: Ugly, Disease, Lazy. Bonds: Poor, Immigrant. Occupation: Spice Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Draconic, Gnome
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1900 sp. 1 Masterwork Uncommon Weapon.
Eran Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is dressed in a clean red cloak covering her clean studded leather. She has done her best to style her white hair to look like a famous performer. She has a tattooed face.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She comes from a rich eastern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. By chance she met her sister recently and the two have been together since.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Family, Job. Occupation: Fletcher
Voice: Sounds elderly
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Orc, Undercommon, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
