Daar Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a black vest and prefers blue and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is muscular with a powerful set of arms. Her copper crest is lengthy. She tend to wears goggles to shield her eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She is a Succubi in disguise. When Daar reached her early adolescence her Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: She wants to meet her childhood hero.
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Adventurer, Military. Occupation: Marshal
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 800 sp.
Falkrunn Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a grey deerstalker hat and grey clothes. She has done her best to style her white hair to look like a famous performer. Her eyes, though not visible through her cowl, are hazel.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not trust anyone and sleeps with one eye open.
History: Born in the north to a Shepherd, Falkrunn learned a great deal about her mother's area of expertise. A few years later when the south was not economically sound they moved to her current location. She has drifted from career to career and currently works as a Shepherd.
Motivation: Marry her brother to traveling adventurers; and regain custody of her son
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Job, Immigrant, Family. Occupation: Shepherd
Voice: Soft and melodious
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Emerald Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel costume with the symbols of her god on her torso. She wears a wide-brimmed hat to hide her balding. Her amber eyes dart from person to person to random spaces in the air.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Emerald took refuge in the old dungeon and found the beat up dagger and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To settle down with her crush; and she seems to be bored by most things
Ideals: Joker. Flaws: Mundane, Antagonistic. Bonds: Nature, Has a crush. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 38000 sp. 1 Minor magic item.
Giselle Walpole, Female Human [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair, while still mostly white, has prominent grey streaks. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is extraordinarily eccentric. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Giselle was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. From her teen years she was always beautiful and desirable, so people have always doted on her. She tends to her Carter job now, and dutifully fulfills any obligations she has.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Justice. Flaws: Insane. Bonds: Poor, Attractive, Religious. Occupation: Carter
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Kriv Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an entirely green suit with tan socks and a vest with buckled shoes. He wears a deerstalker hat to cover his moderate length black crest. His eyes are red and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 7 years old his parents immigrated from the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Tailor
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
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