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Advanced [show]


Phelaia Larceny, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She dresses well, wearing green shirts, loose pants, and blazers most of the time. Her black hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Phelaia is depressed about a lot of things. She tends to be a nihilist. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born in the north, but her parents moved at a very young age to the east. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help

Flaws: Insane, Depressed. Bonds: Attractive, Criminal record, Immigrant. Occupation: Tailor

Voice: Scratchy, weak

Attributes [hide]

Phelaia Larceny, Female Tiefling Druid 1
Medium (5'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 30 gp. 2 Holy water.


Social Check DCs


Isabella Andreantti, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. Sporting a blonde mohawk this woman's hair draws a lot of attention. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is business-like. She takes instructions and follows them to the letter. She works hard and plays hard.

History: Isabella was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Her childhood dream was to be a Shoemaker, but she was a colossal failure. She has dedicated herself to building a better village for her children.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer, Job. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Isabella Andreantti, Female Half-Elf Wizard 5
Medium (4'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Caramip Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she sports tan clothing, slightly heavier than average wear. Her auburn hair is still thick. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: The child of a Spy, who enjoyed hunting, Caramip was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Caramip took refuge in the old dungeon and found the beat up bow and armor she uses now. Being a Layabout kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is terrified, and will act out of fear; and she feels that her past leaves her morally obligated to help

Ideals: Joker. Flaws: Fearful. Bonds: Job, Nature, Criminal record. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Caramip Gimlen, Female Gnome Rogue 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)13 (+1) 12 (+1)16 (+3)
Skills Athletics +2, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 5000 cp. Deep blue spinel (1100 gp).


Social Check DCs


Pâsh Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears white trousers with tan and blue striped suspenders. He wears various colorful collared shirts. His long black hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the south. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs

Flaws: Ugly. Bonds: Religious, Job, Immigrant, Family. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Pâsh Clapham, Male Half-Orc Monk 2
Medium (5'3") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 cp. 1 Darkwood Buckler.


Social Check DCs


William Elton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and he perpetually has his lance ready. His red hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Nature. Occupation: Beggar

Voice: Ums and uhs a lot

Attributes [hide]

William Elton, Male Human Rogue 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Brown-green garnet (80 gp).


Social Check DCs

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