Rathkran Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tight fitting black shirt and pants. His red crest is braided into rings. His red eyes are passionate and lively.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted psionic powers by his dying sister.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and many brigands want him driven away
Ideals: Gifted. Flaws: Forgetful. Bonds: Attractive, Enemies, Military. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1900 sp.
Sorath Dischord, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She is renowned for her bright black dresses and hats. Her whole body is exceptionally muscular. Her blue hair is slicked back into a classic pompadour. Her white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She loves telling others what to do and how they should feel about things. She is obsessed with finding treasure.
History: The child of northern immigrants she idolized her mother. Her family was turned out during the war. She and her family wandered north to less war torn lands. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Opinionated. Flaws: PTSD, Insane. Bonds: Immigrant, Adventurer, Religious. Occupation: Laborer
Voice: Raspy
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Gorga Marley, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'4", this woman wears white leather gloves, a white jacket, and tight pants. Her hair is long and black with streaks of white, and is pulled back with small white clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not trust anyone and sleeps with one eye open.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: To be a Junk Dealer again; and sabotage a competitor
Ideals: Joker, Gifted. Flaws: Insomniac. Bonds: Adventurer, Job. Occupation: Engraver
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 pp.
Lezre Gresham, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She dresses like a well dressed Sailor does. She is bald on top and has large white tufts of hair around her ears. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is calm most of the time but flees social interaction. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Lezre hails from a village terrorized by goblins. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Sailor like her mother before her.
Motivation: To be a Ploughman again; and sabotage a competitor
Flaws: Ugly, Shy. Bonds: Job, Adventurer, Enemies. Occupation: Sailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1200 sp.
Veit Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He wears a wide-brimmed hat to hide his balding. His brown eyes have a joyful gleam in them most of the time.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of southern immigrants he idolized his father. When Veit reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.
Motivation: Wants to work out more often; and he feels threatened by others
Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Immigrant, Military. Occupation: Navigator
Voice: Squeaky
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
