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NPC Generator

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Advanced [show]


Nadarr Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. His copper crest is lengthy and is close to two feet long. His red eyes dart from person to person.

Personality: Eccentric and domineering, Nadarr will drive conversation. He does not trust anyone and sleeps with one eye open.

History: Nadarr was raised in a hard working conservative environment. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Animal Trainer like his mother before him.

Motivation: To end his boredom; and his relatives are trying to arrange a marriage

Ideals: Extrovert. Flaws: Insomniac, Mundane. Bonds: Job, Family. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Nadarr Caavylteradyn, Male Dragonborn Expert 3
Medium (6'4") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 16 (+3)14 (+2)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Abyssal, Giant, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 2 Holy water. 2 Thunderstones. 1 Everburning torch.


Social Check DCs


Oriff Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears silk and lounges about seductively. Her golden hair has been sun bleached extensively. Her brown eyes have a joyful gleam in them most of the time.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Gifted from a young age, Oriff studied abroad. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She was granted divine powers by her dying brother.

Motivation: Retire the richest woman in the east; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Entrepeneur, Gifted. Bonds: Attractive, Criminal record. Occupation: Bricklayer

Voice: Speaks with a cold

Attributes [hide]

Oriff Gorunn, Female Dwarf Bard 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 10 (+0)7 (-2)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 390 gp.


Social Check DCs


Valida Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her auburn hair is wavy and long. Her hazel eyes dart from person to person.

Personality: Valida is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is obsessed with a lost civilization.

History: A powerful slaver made her what she is. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She feels kind of lost in life; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Ugly, Depressed. Bonds: Adventurer, Mentor. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Valida Hammerstone, Female Dwarf Ranger 1
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)13 (+1) 15 (+2)8 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 140 gp.


Social Check DCs


Waywocket Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'4" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her right leg appears badly burned and disfigured. Her silver hair is cut short with large spiked bangs in the front. Her eyes, though not visible through her cowl, are gray.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's looking for her big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Waywocket Sympony, Female Gnome Warlock 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 18 (+4)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 4000 cp. Rock crystal (60 gp).


Social Check DCs


Gunter Beitz, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in an above average manner. His hair is always cut to a buzz. His blue eyes are passionate and lively.

Personality: He is mildly Human supremacist, though he does not identify as such. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north to a Dyer, Gunter learned a great deal about his mother's area of expertise. His parents enrolled him in a Monk school at a young age so that he could practice his psionic talents. He became a Dyer soon after.

Motivation: Sabotage a competitor.

Ideals: Impeccable, Gifted. Flaws: Racist. Bonds: Attractive, Job. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Gunter Beitz, Male Human Monk 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs

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