Richard Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow costume with the symbols of luck on his torso. He wears his red hair down. He has a tattooed face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A true patriot, Richard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a soldier and died while he was still young. Richard was left his mother's suit of armor and trained in its use and care. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Ideals: Disciplined. Bonds: Military, Immigrant, Criminal record, Family. Occupation: Dilettante
Voice: Russian accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 6000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Murgen Ramsey, Female Half-Orc [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light white in addition to tight pants. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has chestnut hair. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is lazy and tries to find solutions quickly.
History: She was born in the south. A gifted student she started as a Sailor, but she got bored and became a Architect. She left for the south, certain she would find work there.
Motivation: She is wracked by social anxiety; and sabotage a competitor
Ideals: Disciplined. Flaws: Lazy, Fearful. Bonds: Immigrant, Job. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 40 gp.
Spring Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears professional attire. She has dyed her greying lavender fur a little too much giving a sharp lavender color. Her yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Spring was born in the west. At a young age she loved to build and create. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Some 10 years later her spouse died after the birth of her son. Heartbroken, Spring never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love; and she has passion for adventuring and risk
Ideals: Justice, Persistence. Flaws: Hedonist. Bonds: Attractive, In love. Occupation: Tailor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1 Good lock. 1 Disguise kit.
Barendd Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a grey coat over a white low-cut shirt, and a Stetson hat upon his head. His hair is auburn and curly. He has a tattooed face.
Personality: He acts crazy and hedonistic. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He got into the Animal Trainer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and wants to work out more often
Ideals: Artistic, Athletic. Flaws: Hedonist. Bonds: Job, Criminal record. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 280 gp. 1 Masterwork Common Melee.
Alvyn Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he very much looks the part of a Map Maker. He has a very tight haircut. He is baby faced.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in the north, but his parents moved at a very young age to the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: A strong sense of loyalty to Halfling people.
Flaws: Racist, PTSD. Bonds: Job, Enemies, Immigrant. Occupation: Map Maker
Voice: Sensual and smooth
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 4000 cp. Sardonyx (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
