Olunt Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a fancy brown suit. He wears a colorful flower in his white hair. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Olunt grew up listening to his mother's many stories. Olunt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: He has a rivalry with the Church that dominates his actions; and he has passion for adventuring and risk
Flaws: Forgetful. Bonds: Attractive, Guardian, Adventurer, Religious. Occupation: Carpenter
Voice: Jamaican accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 120 gp. 1 Chain shirt.
Burgell Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a blue and red handkerchief worn on his right side. He carries a battered nunchaku and tarnished kukri as well. His auburn hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Aggressive, abrasive, and angry, Burgell embodies much of what other species detest in the Gnomes. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Burgell was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He became a Shoemaker soon after.
Motivation: He's repulsed by the PC; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Fighting, Opinionated, Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Shoemaker
Voice: Soft and melodious
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 800 sp.
Windy Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her fur, while still mostly lavender, has prominent grey streaks. Her face is scarred and worn.
Personality: Windy speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: Windy lived on a farm with her father, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. By chance she met her sister recently and the two have been together since.
Motivation: To unite with her sister; and marry her sister to traveling adventurers
Ideals: Athletic, Impeccable, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Knight
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 80 gp. 1 Masterwork Common Melee.
Gadreel Patience, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She dresses well, typically a more casual-formal manner. Her hair is silver and curly. Her black unseeing eyes seem to look past you.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is used to getting what she wants. In part because she is a meticulous planner.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She tends to her Detective job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Detective responsibilities is difficult.
Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Detective
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 80 gp. Deep green spinel (120 gp). 1 Masterwork Common Melee.
Lagazi Dryden, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She carries with her a set of hammers, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her moppish red hair is in a traditional bowl cut. Her eyes, though not visible through her cowl, are gray.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was always a brilliant, if unscrupulous mind. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Fighting, Joker, Logical. Flaws: Insane. Bonds: Rich. Occupation: Knight
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
