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NPC Generator

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Advanced [show]


Thodris Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she dresses well, typically a more casual-formal manner. Her white hair is knotted and matted. She has gleaming, smiling hazel eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born the only child of a wealthy merchant. She was an apprentice working in her mother's forge. She struck the Farmer job and began her own company from there.

Motivation: She is unsatisfied with her job; and further expansion of business

Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Attractive, Job. Occupation: Farmer

Voice: Creaky witch voice

Attributes [hide]

Thodris Gorunn, Female Dwarf Cleric 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp.


Social Check DCs


Great Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her cinnamon fur is still thick. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She speaks before she thinks and is too direct. She never wears the same outfit twice, unless she absolutely has to.

History: She was raised in a desert tribe. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants revenge against goblins; and several ex partners dislike her way of doing things and want revenge

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Interpreter

Voice: Speaks like tongue is numb

Attributes [hide]

Great Of World, Female Tabaxi Monk 1
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. Tourmaline (160 gp).


Social Check DCs


Balam Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who sports green clothing, slightly heavier than average wear. His hair, while still mostly silver, has prominent grey streaks. He wears an eyepatch.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Balam is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Balam grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined, Athletic. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Guard

Voice: Russian accent

Attributes [hide]

Balam Anguish, Male Tiefling Cleric 1
Medium (5'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)16 (+3) 9 (-1)16 (+3)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 sp.


Social Check DCs


Arnold Marleigh, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely grey suit with brown socks and a vest with buckled shoes. His tied-back hair is black. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by brigands. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He's attracted to the PC; and wants a kiss

Flaws: Antagonistic. Bonds: Attractive, Nature, Enemies, Has a crush. Occupation: Server

Voice: Low and grunting

Attributes [hide]

Arnold Marleigh, Male Human Cleric 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)16 (+3) 16 (+3)9 (-1)
Skills Investigation +5, Performance +1
Senses Passive Perception 13
Languages Common, Giant, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 1 Banded mail.


Social Check DCs


Enialis Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. His hair is long and golden with streaks of black, and is pulled back with small violet clips. His beard is black, braided, and well cared for. His blue eyes dart from person to person.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Half-Elf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Barrister like his father before him.

Motivation: A rival would like him out of the picture; and he's looking for his big break

Ideals: Justice. Bonds: Enemies, Criminal record, Adventurer, Job. Occupation: Barrister

Voice: Speaks like tongue is numb

Attributes [hide]

Enialis Mundy, Male Half-Elf Ranger 3
Medium (5'11") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 40 pp.


Social Check DCs

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