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Advanced [show]


Melissa Solvenstein, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'5" and wears just a violet suit. Her left hand appears badly burned and disfigured. Her silver hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She comes from a rich southern family. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Melissa took refuge in the ruined castle and found the beat up shortbow and armor she uses now. She now mingles about in high society.

Motivation: She is greedy; and to prove her worth to the world

Flaws: Insomniac, Impulsive. Bonds: Nature, Rich. Occupation: Seamstress

Voice: Deep voice with rolling R's

Attributes [hide]

Melissa Solvenstein, Female Half-Elf Warrior 4
Medium (5'5") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Leaf Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a pastel vest and prefers white and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her long brown fur kept up in a rat tail. Her face is scarred and worn.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. As long as the job gets done she does not care how it got done.

History: Leaf was born in the west. At a young age she loved to build and create. Her homeland was ravaged by war and she spent much of her life rebuilding it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved; and she is greedy

Ideals: Optimist, Professionalism, Persistence. Flaws: Ugly, PTSD. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

Leaf Blossom, Female Tabaxi Adept 1
Medium (6'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 70 gp.


Social Check DCs


Adelaide Alby, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her auburn hair is lengthy. Her eyes, though not visible through her cowl, are brown.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a minor phobia of water and hates getting wet.

History: She was born on a small isolated farm. In her 11th year, her parents were killed by a drow raid, leaving Adelaide alone in the world. After a stint in an orphanage, she was adopted. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's looking for her big break; and revenge

Flaws: Depressed, Fearful. Bonds: Nature, Enemies, Adventurer. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Adelaide Alby, Female Human Warrior 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)11 (+0) 9 (-1)15 (+2)
Skills Sleight of Hand +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 20 gp. Jade (130 gp).


Social Check DCs


Mella Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a worn and beaten armor, marred by chocolates. Her hair is white and curly. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mella is combative with any and all who dare try her patience in the slightest.

History: She was born in the south. She found a children's book about a Half-Elf Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She left for the south, certain she would find work there.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Mella Mellerelel, Female Half-Elf Cleric 1
Medium (4'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)18 (+4) 10 (+0)17 (+3)
Skills Investigation +6, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Infernal, Auran, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp. Rose (40 gp).


Social Check DCs


Ishte Cryptic, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears green painted combat armor at almost all times. Her long purple hair is drawn into a two foot long braid. Her fair skin shows little sign of her aristocratic breeding.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Gifted from a young age, Ishte studied abroad. Her parents enrolled her in a Cleric school at a young age so that she could practice her martial talents. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the north.

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Stylist

Voice: Hissing voice

Attributes [hide]

Ishte Cryptic, Female Tiefling Cleric 2
Medium (5'11") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)17 (+3) 10 (+0)18 (+4)
Skills Religion +5, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Celestial, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1600 sp.


Social Check DCs

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