Tarhun Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His green crest is braided into rings. His eyes are a pleasant red.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He can't help but pocket interesting objects he comes across
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tarhun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tarhun. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A deep hatred of goblins.
Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Enemies, Criminal record. Occupation: Unemployed
Voice: Slurs words
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. Rhodochrosite (12 gp). Red spinel (40 gp). 1 Half-Plate. 1 Half-Plate.
Percival Sydney, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a fancy brown suit. Beneath his clothing is a huge mess of scar tissue. His auburn hair and beard is wavy and long. His green eyes have a joyful gleam in them most of the time.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Percival hails from a village terrorized by brigands. Through the years after Percival was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Percival's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He loathes his own lifestyle; and he's repulsed by the pc
Ideals: Opinionated. Flaws: Depressed, Antagonistic. Bonds: Attractive, Slave, Enemies. Occupation: Shipwright
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 110 gp. 1 Magnifying glass.
Shadow Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His fur is white and curly. His face is covered beneath a completely black helmet.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He plays an instrument quite well.
History: Shadow was born with his mother's beautiful face. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Optimist, Artistic. Bonds: Attractive, Slave. Occupation: Farmer
Voice: Posh accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Aquan, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 pp. 1 Half-Plate.
Mord Gyula, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a blue scarf. He is portly but not overly obese. He has a golden handlebar mustache and slicked back golden hair. His eyes are hazel.
Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the north, but his parents moved at a very young age to the west. His parents enrolled him in a Paladin school at a young age so that he could practice his martial talents. He inherited the family business which he has now maintained for 12 years.
Motivation: Seeks redemption; and money/treasure
Ideals: Gifted. Bonds: Job, Rich, Immigrant, Criminal record. Occupation: Jeweler
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Halfling
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 150 pp.
Ilde Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a fancy brown dress. She has done her best to style her black hair to look like a famous performer. She has green eyes and a brown hat with a grey feather.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She takes great joy in being the best Fisher in town.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She got away from her former life and has fallen to alcoholism.
Motivation: To find somewhere to settle down; and she'd like to take her coworkers down a peg
Flaws: Shy, Addict, Mundane. Bonds: Attractive, Job, Military. Occupation: Fisher
Voice: Breathy voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Ignan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 40 gp. Rose (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!