Tordrid Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has slicked back golden hair. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: Calm and collected, she is a well trained Laborer. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She is the product a well kept family trust fund and as such has never really known need. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Fighting, Athletic. Bonds: Rich, Attractive, Job, Enemies. Occupation: Laborer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Marastyr Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears baggy brown pantaloons and a blue scarf. Her long blonde hair reaches down to her waist. She is very pretty but has cold, dead eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is lazy and tries to find solutions quickly.
History: Born in the north to a Tanner, Marastyr learned a great deal about her father's area of expertise. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has achieved small success as a Tanner.
Motivation: To be a Unemployed again.
Ideals: Impeccable. Flaws: Lazy, Fearful. Bonds: Attractive, Job. Occupation: Tanner
Voice: Timid voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1 Silver holy symbol.
Lewis Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His skin is fair and his fingers are delicate and long. He wears his auburn hair up. His face is scarred and worn.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Optimist, Philantrophist, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Merchant
Voice: American accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Kairon Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a green armored body suit, with a simple blue line shooting up and back down. His hair is black and curly. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC.
Ideals: Philantrophist, Fighting. Flaws: Addict. Bonds: Has a crush. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp.
Merihim Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: 6'7" and lanky with angular features, he is an attractive figure. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is kept up in a ponytail inside a deerstalker hat. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.
History: Merihim was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent mother.
Bonds: Attractive, Immigrant, Job, Family. Occupation: Banker
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Draconic, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
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