Barakas Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fancy green suit. His hair is short and black. He wears a mask on his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Animals are drawn to him, and he is able to talk to them.
History: When he was but 4 years old his parents immigrated from the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He's looking for his big break; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Bonds: Attractive, Immigrant, Criminal record, Adventurer. Occupation: Apothecary
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 80 pp. 1 Disguise kit.
Tatyan Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She typically wears a sleeveless long coat of deep green leather and dull violet iron scale mail. Her bronze crest is singed and shortened. Her gold eyes are slightly larger than normal.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is able to fit into much smaller and tighter spaces than normal.
History: Born to a poor family in the city she treasured whatever gifts she got. Her first spouse was a Cook, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: An old rival family wants her found; and wants to raise her children well
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Architect
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 140 gp. Rhodochrosite (16 gp).
Therai Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blue hair is kept up in a ponytail inside a top hat. His eyes are gold and beady.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Therai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Fighting, Athletic, Gifted. Flaws: Ugly, Fearful. Occupation: Adventurer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 3000 cp.
Shanairla Hanali, Female Elf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She tends to wear a large blue jacket. Her blonde hair is well kept. Her eyes are likewise brown.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Locksmith, Shanairla learned a great deal about her mother's area of expertise. While studying, she fell in love. They married and had a son. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: A need for knowledge about a nearby landmark; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane. Bonds: Enemies, Adventurer, Job, In love. Occupation: Locksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1800 sp.
Katherine Fidget, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a violet cloak and cross-gartered blue stockings. Her tied-back hair is chestnut. Her ears are large.
Personality: She is overprotective of those who hire her services. She is a ruthless business woman, a trait she acquired from her mother.
History: She was raised in a mountains tribe. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels threatened by others; and to clean up the streets
Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Guardian, Nature. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 21000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
