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Advanced [show]


Dayereth Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears just a violet suit, and a wedding ring on his left hand. His golden hair is slicked back into a classic pompadour. His eyes are a pleasant amber.

Personality: He exudes charisma. He is a tour de force of persuasion. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He feels threatened by others; and he is currently in port desperately looking for someone to get him out

Flaws: Fearful. Bonds: In love, Attractive, Poor, Slave. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Dayereth Cithreth, Male Half-Elf Wizard 1
Medium (5'1") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp. 1 Masterwork studded leather.


Social Check DCs


Millicent Staurheim, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, brown, dusty cloak. She is physically well-built. She sports chestnut long hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born into a rich family. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She now mingles about in high society.

Motivation: Wants to raise her children well.

Ideals: Logical. Bonds: Attractive, Family, Rich, Criminal record. Occupation: Doctor

Voice: Cold and demanding tone

Attributes [hide]

Millicent Staurheim, Female Human Rogue 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)15 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mord Stanton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He sports a long black beard, and similarly colored long hair. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Tanner, who enjoyed hunting, Mord was taken on many hunting expeditions. Mord abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Rich, Adventurer, Nature. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Mord Stanton, Male Half-Orc Bard 1
Medium (6'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 600 sp. Chalcedony (20 gp). 1 Banded mail.


Social Check DCs


Gimgen Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears his red hair down. His eyes are hazel and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.

History: He was raised by priests from a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has a rivalry with the Church that dominates his actions; and he desires power and/or immortality

Ideals: Athletic, Persistence. Bonds: Adventurer, Religious, Mentor. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Gimgen Bigtoe, Male Dwarf Cleric 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. 4 Tanglefoot bags.


Social Check DCs


Heward Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long silver hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his father was called into army service. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Gifted, Logical. Bonds: Military, Nature. Occupation: Weaver

Voice: Low rumbling, strings words together

Attributes [hide]

Heward Gracey, Male Human Warlock 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)12 (+1) 17 (+3)14 (+2)
Skills Insight +5, Stealth +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Jet (80 gp). 1 Chain shirt.


Social Check DCs

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