Myria Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'1" and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her long silver hair kept up in a rat tail. Her amber eyes dart from person to person.
Personality: Myria speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She got into the Body Guard business at a young age. She worked as a nervous Body Guard and found it very stressful. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She would like to get married and retire; and wants to open a new tavern
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Body Guard
Voice: Shortens vowels
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp.
Lerissa Prudence, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears black trousers with tan and blue striped suspenders. She wears various colorful collared shirts. Her dark red hair is slicked back into a classic pompadour. She has white eyes and a black hat with a tan feather.
Personality: Her tongue was cut out and she uses sign language. She also is a firm believer in the womanly ideal.
History: She was born at the edge of vast desert. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Wants her loneliness to end; and to prove her worth to the world
Flaws: Disease, Impulsive. Bonds: Nature, Family, Has a crush. Occupation: Courier
Voice: Australian accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 14000 cp.
Godfrey Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and wears a yellow shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His golden hair is unkempt and raggedy. His green eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a very good compulsive liar and kleptomaniac.
History: Godfrey was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Lapis lazuli (13 gp).
Uraim Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man has a large brown mantle and cape that has been intricately interwoven into his blue robe and is in decent physical shape. He has moderate length auburn hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He is harsh and unforgiving.
History: He was born in a small forest village. Uraim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Armorer job and began his own company from there.
Motivation: He is unsatisfied with his job; and to clean up the streets
Flaws: Antagonistic. Bonds: Nature, Job, Guardian. Occupation: Armorer
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 19 (+4) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Antitoxin.
Oblar Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He keeps his long brown hair kept up in a rat tail. This gray eyed westerner is not easily forgotten.
Personality: He exudes charisma. He is a tour de force of persuasion. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Bonds: Immigrant, Attractive, Religious, Enemies. Occupation: Crown-heir
Voice: German accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Giant
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
