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NPC Generator

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Advanced [show]


Hupe Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is long and black with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. He has a dull look in his blue eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the south; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur, Athletic, Optimist. Bonds: Slave, Military. Occupation: Performer

Voice: Hissing voice

Attributes [hide]

Hupe Thorngage, Male Halfling Adept 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 14 (+2)9 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Jasmine Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white shirt with thin brown vertical stripes and pastel pants, and she perpetually has her nunchaku ready. She sports silver long hair. Her ears are large.

Personality: Jasmine wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Jasmine lived on a farm with her mother, near the main road leading to a nearby town. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her spouse's relatives view her with great suspicion

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Family, Poor. Occupation: Ploughman

Voice: Soft and melodious

Attributes [hide]

Jasmine Brightmoon, Female Halfling Ranger 1
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)11 (+0) 14 (+2)15 (+2)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 140 gp. Deep green spinel (130 gp).


Social Check DCs


Rolf Wakefield, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a white coat with brown slacks. He is bristling with hidden weapons, mostly lances and pickaxes. His golden hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hasn't been sleeping well lately.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Flaws: Disease, Selfish, Insomniac. Bonds: Criminal record, Family. Occupation: Locksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Rolf Wakefield, Male Human Ranger 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 6000 cp.


Social Check DCs


Seere Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She sports green clothing, slightly heavier than average wear. Her hair, while still mostly red, has prominent grey streaks. Her fierce white eyes like to dwell on things.

Personality: Calm and collected, she is a well trained Spice Merchant. She cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Seere studied abroad. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has set out to sabotage the competition.

Motivation: An old rival family wants her found.

Ideals: Athletic, Philantrophist, Gifted. Bonds: Job, Family. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Seere Virtue, Female Tiefling Rogue 1
Medium (4'10") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)18 (+4) 15 (+2)18 (+4)
Skills History +6, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Ignan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Nora Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She has a large red mantle and cape that has been intricately interwoven into her green robe. Her skin is fair and her fingers are delicate and long. She has wavy brown hair. Her eyes, though not visible through her cowl, are blue.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Nora lived on a farm with her father, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nora took refuge in the large cave and found the beat up sword and armor she uses now. Recently the stress of being a Ruler has made it difficult for her to sleep.

Motivation: Find a way to reverse the transformation of her brother.

Flaws: Insomniac. Bonds: Job, Family, Nature. Occupation: Ruler

Voice: Smooth and feminine

Attributes [hide]

Nora Tealeaf, Female Halfling Wizard 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)16 (+3) 14 (+2)17 (+3)
Skills History +5, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Goblin, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 90 gp. Azurite (10 gp).


Social Check DCs

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