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Advanced [show]


Aura Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'8" has a big stupid grin on her face most of the time. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortbow, but if one is not available she will default to her shield. Her long brown fur is drawn into a two foot long braid. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her yellow eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She is greedy; and to prove her worth to the world

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Cartwright

Voice: Speaks like tongue is numb

Attributes [hide]

Aura Wind, Female Tabaxi Expert 1
Medium (5'8") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)9 (-1) 18 (+4)13 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. Coral (150 gp). 1 Banded mail.


Social Check DCs


Falkrunn Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: This fat western woman has a bulbous nose and is generally shirtless and showing off her tattooed chest. Her skin is also unnaturally pale. Her auburn hair has been sun bleached extensively. She wears large thick round spectacles.

Personality: She snorts whenever she laughs or is feeling confident. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a poor family in the city she treasured whatever gifts she got. She was taken as a slave by a traveling circus and forced to perform She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by drow, and she desires to right it

Flaws: Ugly, Antagonistic. Bonds: Slave, Poor, Enemies. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Falkrunn Strongheart, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 17 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 20 (+5)12 (+1) 17 (+3)10 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs


Veloptima Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a fancy blue dress. Her hair is long and black with streaks of chestnut, and is pulled back with small blue clips. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She cannot resist a sob story and will often dote over anyone who has one.

History: She was raised in a forest tribe. Her childhood dream was to be a Ruler, but she was a colossal failure. She has drifted from career to career and currently works as a Armorer.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Optimist, Philantrophist. Bonds: Attractive, Nature, Job, Religious. Occupation: Armorer

Voice: Farmer accent

Attributes [hide]

Veloptima Glittergem, Female Gnome Rogue 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 19 (+4)9 (-1) 13 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Carrie Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man does not wear sleeves and tends to eschew shirts when he can avoid it. His long brown hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by brigands. Carrie was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: Insane. Bonds: Religious, Enemies, Military. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Carrie Mundy, Male Half-Elf Ranger 2
Medium (5'3") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)16 (+3) 14 (+2)14 (+2)
Skills History +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Terran, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 340 gp.


Social Check DCs


Shedinn Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green costume with the symbols of death on his torso. He wears his black crest up. His gold eyes peer out from beneath his feathered green hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shedinn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shedinn. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Bonds: Immigrant, Job, Rich, Criminal record. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Shedinn Umbyrphrael, Male Dragonborn Druid 2
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)17 (+3) 14 (+2)13 (+1)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 12
Languages Common, Goblin, Orc, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs

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