Cloud Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 4'7", this woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a colorful flower in her yellow fur. Her green eyes are passionate and lively.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She always tries to repair and not replace. It was this mentality that drove her into the Animal Trainer business.
History: Cloud was born in the south. At a young age she loved to build and create. Her father was very strict, and drilled into her lessons on being the perfect lady. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Joker, Persistence, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Animal Trainer
Voice: Irish accent
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
Kellen Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. He has moderate length golden hair. His eyes are green and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Kellen lived on a farm with his father, near the main road leading to a nearby town. His divine abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends.
Ideals: Joker, Gifted. Bonds: Rich, Adventurer, Family. Occupation: Hunter
Voice: High pitched and raspy
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp. Red-brown spinel (80 gp).
Karg Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears a faded coat and loose pants complete with top hat, he is not a threatening figure. He has silver hair. He has several tiny opal earrings on each ear.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was always a brilliant, if unscrupulous mind. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's looking for his big break; and he is greedy
Ideals: Logical. Flaws: Shy, Insane. Bonds: Rich, Adventurer. Occupation: Animal Trainer
Voice: Sounds elderly
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 240 gp. 1 Masterwork Common Melee.
Eiravel Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a large blue jacket. He sports a flattop hair cut. His fierce blue eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has all his life been fascinated with writing.
History: Eiravel lived on a farm with his father, near the main road leading to a nearby town. Like his father and his sister before him, after school he went straight into learning to become a Seamstress. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their son. He worked as a Seamstress, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Artistic. Flaws: Terse. Bonds: Family, Job, Enemies. Occupation: Seamstress
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 9 (-1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2200 sp.
Orryn Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this southern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his blonde hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.
Motivation: To prove his worth to the world; and to end his boredom
Ideals: Athletic, Joker. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Hunter
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
