Mozfel Blythe, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black costume with the symbols of strength on his torso. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are violet.
Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.
History: Born in the east his family was never financially stable. Mozfel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: Someone believes him a fraud; and to reunite with his old friends
Flaws: Hedonist, Selfish. Bonds: Poor, Adventurer, Enemies. Occupation: Stableman
Voice: American accent
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 290 gp. Brown-green garnet (40 gp). Obsidian (4 gp). 1 Half-Plate.
Rurik Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is lengthy and is close to two feet long. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: A deep hatred of brigands.
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Enemies, Criminal record. Occupation: Sculptor
Voice: Jittery and nervous
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 500 sp. Freshwater pearl (4 gp). Star rose quartz (60 gp).
Shanairla Siannodel, Female Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on her left hand. Her silver hair is smooth and relatively long. Her eyes, though not visible through her cowl, are brown.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Shanairla was raised in a hard working conservative environment. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Since then, she has sought to make the best of life.
Motivation: She wants revenge against giants; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Joker, Optimist. Flaws: Hedonist. Bonds: In love, Job, Enemies. Occupation: Sage
Voice: Indian accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Moss agate (6 gp). 1 Chain shirt.
Zepar Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his crossbow. His purple hair is still thick. His eyes are likewise silver. His teeth are white and perfect.
Personality: He is calm most of the time but flees social interaction. Zepar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the east, but his parents moved at a very young age to the south. Zepar was born on a far eastern desert where he grew up under the tutelage of his father, an expert Carpenter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Flaws: Shy, Hedonist. Bonds: Immigrant, Attractive. Occupation: Carpenter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Crampernap Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing colorful clothing, dressed as a Apothecary. His golden hair is slicked back into a classic pompadour. His eyes are likewise hazel.
Personality: Crampernap speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born into a rich family. He worked as a nervous Apothecary and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and to protect his home
Ideals: Impeccable. Bonds: Enemies, Rich, Job, Guardian. Occupation: Apothecary
Voice: Switch between two voices
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 18 (+4) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Abyssal, Goblin, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Brown-green garnet (130 gp).
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