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Advanced [show]


Olunt Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bristling with hidden weapons, mostly shortbows and shields. He keeps his golden hair in a pixie cut. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy and tries to find solutions quickly.

History: Olunt was born with his father's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker. Flaws: Lazy. Bonds: Criminal record, Attractive. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Olunt Steelfist, Male Dwarf Paladin 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 18 (+4)14 (+2) 13 (+1)9 (-1)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 sp.


Social Check DCs


Dain Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a red scarf. He has a moderate pudge and is not very fit. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Dain lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He has achieved small success as a Bowyer.

Motivation: He's looking for his big break.

Ideals: Joker. Bonds: Adventurer, Family, Job. Occupation: Bowyer

Voice: Scratchy, weak

Attributes [hide]

Dain Bigtoe, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 370 gp. Hematite (8 gp).


Social Check DCs


Cressel Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He wears a green tunic with black highlights, and long grey pants that bunch up around his shoes. His silver hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Cressel was born in the west. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Professionalism, Persistence. Flaws: Antagonistic, Insomniac. Bonds: Mentor, Guardian. Occupation: Shepherd

Voice: Relaxed voice

Attributes [hide]

Cressel Vigil, Male Tiefling Ranger 1
Medium (6'7") Tiefling, Lawful Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)13 (+1) 12 (+1)17 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 20 gp.


Social Check DCs


Finellen Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries a battered lance and tarnished morningstar as well. She keeps her long chestnut hair kept up in a rat tail. Her face is scarred and worn.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born to loving parents in a slum to the east. Her parents enrolled her in a Ranger school at a young age so that she could practice her necromantic talents. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with her childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Optimist. Flaws: Ugly. Bonds: Poor. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Finellen Orcfoe, Female Dwarf Ranger 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)11 (+0) 14 (+2)12 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 150 gp. Hematite (8 gp). Jet (150 gp). Rose (50 gp).


Social Check DCs


Two Llamas In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. He keeps his orange fur in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A true patriot, Two Llamas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his father. Two Llamas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Bonds: Adventurer, Attractive, Military, Immigrant. Occupation: Server

Voice: Excited and jittery

Attributes [hide]

Two Llamas In the Storm, Male Tabaxi Wizard 5
Medium (5'3") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 10 (+0)17 (+3)
Skills Athletics +3, Nature +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 20000 cp.


Social Check DCs

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