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NPC Generator

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Advanced [show]


Therlin Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears just a brown suit. She has styled her silver hair well, parting it to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a great chef.

History: Born in the east to a Barrister, Therlin learned a great deal about her mother's area of expertise. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She left for the east, certain she would find work there.

Motivation: She is content; and expand her business

Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Immigrant, Job. Occupation: Barrister

Voice: German accent

Attributes [hide]

Therlin Aranore, Female Dwarf Druid 1
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp. 1 Tanglefoot bags.


Social Check DCs


Hobart Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His black hair is matted, messy, and big. His eyes are amber and beady.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When Hobart reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Religious, Military. Occupation: Servant

Voice: Speaks with lips pursed

Attributes [hide]

Hobart Smoothhands, Male Halfling Fighter 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Athletics +1, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Eldon Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a white handlebar mustache and slicked back white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Marshal business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Insane, Ugly. Bonds: Poor, Job. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Eldon Horcusporcus, Male Gnome Expert 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnome, Terran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Rosalind Heiser, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in earthy colors with a brown and green handkerchief worn on her left side. Her red hair is heavily combed to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was an athlete and attended two major summer competitions. She never won. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally

Ideals: Athletic, Entrepeneur. Flaws: Insane, Antagonistic, Fearful. Bonds: Slave. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Rosalind Heiser, Female Human Monk 1
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 2000 cp.


Social Check DCs


Orsik Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a grey costume with the symbols of luck on his torso, he is not a threatening figure. His hair is auburn and very short. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a Blacksmith, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Orsik took refuge in the ruined castle and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Flaws: Shy. Bonds: Poor, Nature. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Orsik Silverstone, Male Dwarf Warlock 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)16 (+3) 12 (+1)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Celestial, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 600 sp. 1 Masterwork Musical instrument.


Social Check DCs

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