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Advanced [show]


Bimpnottin Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of clubs, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her hair is brown and curly. Her eyes are violet.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: Bimpnottin lived on a farm with her mother, near the main road leading to a nearby town. She moved from fad to fad and when she turned 15 she discovered poetry. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Bimpnottin Bafflestone, Female Gnome Paladin 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 22 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)18 (+4) 15 (+2)12 (+1)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Druidic, Undercommon, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Mara Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized tan coat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her tied-back hair is blonde. Her violet eyes dart from person to person.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born into a rich family. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: To clean up the streets.

Ideals: Logical. Bonds: Attractive, Guardian, Rich. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Mara Ofandrus, Female Elf Warlock 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)14 (+2) 12 (+1)8 (-1)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 400 gp.


Social Check DCs


Orsik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. With a patchy black beard and wild black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Orsik does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Navigator, who enjoyed hunting, Orsik was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Sellsword job and began his own company from there.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Depressed. Bonds: Attractive, Job, Military, Nature. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Orsik Aranore, Male Dwarf Commoner 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)14 (+2) 11 (+0)9 (-1)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Infernal
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Dean Peyton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries a battered lance and tarnished greatsword as well. His hair is silver and curly. He has gleaming, smiling blue eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Banker for hire.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting, Athletic. Flaws: Disease, Insane. Bonds: Job. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Dean Peyton, Male Human Warrior 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)17 (+3) 11 (+0)15 (+2)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Infernal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Charles Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a faded coat and loose pants complete with Stetson hat. He sports a long brown beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Joker, Logical. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Charles Heiser, Male Human Warrior 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 15 (+2)18 (+4)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp.


Social Check DCs

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