Pennie Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'0" and is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her red hair, when down, is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Pennie is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Pennie was left her father's suit of armor and trained in its use and care. She has been saving her money to try and buy her brother's freedom.
Motivation: To unite with her brother; and regain custody of her son
Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Family, Military. Occupation: Armorer
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 60 gp.
Baern Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears grey leather gloves, a grey jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. He is baby faced.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He can't help but pocket interesting objects he comes across
History: He was born in a small island village. Brilliant and gifted he never wanted to apply himself. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Optimist, Gifted. Bonds: Slave, Criminal record, Nature. Occupation: Gardener
Voice: Squeaky
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1100 sp. 1 Hourglass.
Adrik Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male is typically in his Stylist uniform. He is tall, broad shouldered and powerfully built. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He enjoys reading and quiet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.
Motivation: Money/treasure; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Disease. Bonds: Job, Rich. Occupation: Stylist
Voice: Aggressive tone
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Theodoric Crawford, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is kept up in a ponytail inside a top hat. He wears a mask on his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a ruthless business man, a trait he acquired from his father.
History: Born in the east his family was never financially stable. A gifted student he started as a Performer, but he got bored and became a Dyer. He has achieved small success as a Dyer.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Job, Family. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp. Eye agate (15 gp).
River Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a brown tunic with tan highlights, and long white pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized opal on his right hand. He sports a flattop fur cut. His yellow eyes lackadaisically let the world flow into them.
Personality: He likes to make people angry or surprised. He uses divination through singing.
History: He got into the Mayor business at a young age. His father was a soldier and died while he was still young. River was left his father's suit of armor and trained in its use and care. He was granted psionic powers by his dying sister.
Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Rich, Job, Military. Occupation: Mayor
Voice: Australian accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
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