Dariff Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her brown hair is cut short. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born to a poor family in the city she treasured whatever gifts she got. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Athletic. Flaws: Ugly, Insomniac, Fearful. Bonds: Poor. Occupation: Doctor
Voice: Speaks with a cold
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 18 (+4) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Goblin, Giant
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 pp. 1 Disguise kit.
Orianna Loyalty, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her brown hair is matted, messy, and big. Her eyes are a pleasant silver.
Personality: A skeptical and narcissistic woman, Orianna's first love is herself. Her second love is also herself. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born at the edge of vast mountains. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Herbalist they were divorced and she won custody of their son. She worked as a Stylist, and she later adopted a second son.
Motivation: She has money and likes to spend it.
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Stylist
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp.
Justin Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His skin is flawless and his brown eyes scan people very quickly.
Personality: Justin wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Justin is combative with any and all who dare try his patience in the slightest.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Mayor and found it very stressful. He now owns his own business.
Motivation: Expand his business; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Disciplined, Justice. Bonds: Attractive, Poor, Job. Occupation: Mayor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 8 (-1) | 18 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Dwarven, Halfling, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Smokesticks.
Zykroff Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'6", this woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her crest is short and red. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Sold as a small child to a slaver, Zykroff was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Glassblower job and began her own company from there.
Motivation: Meet up once more with her childhood friend; and wants to open a new tavern
Ideals: Disciplined. Flaws: Addict, Antagonistic. Bonds: Mentor, Job, Adventurer. Occupation: Glassblower
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Lapis lazuli (5 gp). Citrine (80 gp).
Great In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears dark leathers with embroidery. Her orange fur is thinning but still full. Her eyes are likewise green.
Personality: While she acts the brute, she is far gentler than she would appear. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Great lived on a farm with her father, near the main road leading to a nearby town. She found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She used her abilities to trick people and travel the world for free.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Fighting. Flaws: Insane. Bonds: Criminal record, Family, Adventurer. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 gp. Hematite (16 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
