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NPC Generator

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Advanced [show]


Werydd Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'10", this woman is dressed in a clean brown cloak covering her clean studded leather. She wears a Stetson hat to cover her moderate length golden hair. She wears large thick round spectacles.

Personality: She is business-like. She takes instructions and follows them to the letter. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Cursed with unlife at a very young age, Werydd has worked very hard to control her curse. She used her abilities to travel the world and help people.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's repulsed by the pc

Ideals: Professionalism, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Debt. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Werydd Rubyeye, Female Dwarf Cleric 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)10 (+0) 13 (+1)10 (+0)
Skills Athletics +4, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 60 gp.


Social Check DCs


William Shirley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey costume with the symbols of the four houses of cards on his torso. His brown hair, when down, is lengthy. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He receives visions of the future at random moments

History: He was born in a small mountains village. After coming to the age of reason, William took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.

Motivation: He wants to get laid.

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Attractive, Nature. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

William Shirley, Male Human Monk 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)12 (+1) 18 (+4)10 (+0)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 120 gp.


Social Check DCs


Flask Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears professional attire. His gray fur is thinning but still full. He has yellow eyes and a pastel hat with a black feather.

Personality: Overbrimming with self-confidence, Flask isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is able to make almost anything out of random pieces of junk.

History: Flask was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Gifted. Bonds: Attractive, Poor. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Flask Of Snakes, Male Tabaxi Sorcerer 3
Medium (5'9") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 sp. Blue quartz (5 gp). Lapis lazuli (5 gp).


Social Check DCs


Naamah Vice, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a black vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her black boots flare out at the collars. Her whole body is exceptionally muscular. Her silver hair is knotted and matted. She has black eyes and a black hat with a blue feather.

Personality: She is overprotective of those who hire her services. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Naamah was born the youngest of three triplets. One day when Naamah was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Naamah was heart-stricken from the event, and her mother started working long hours to provde for them. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break; and to clean up the streets

Flaws: PTSD. Bonds: Immigrant, Guardian, Adventurer, Family. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Naamah Vice, Female Tiefling Expert 2
Medium (5'8") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)12 (+1) 16 (+3)11 (+0)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 170 gp.


Social Check DCs


Kilvar Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His hair is blonde and curly. His eyes are gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Kilvar hails from a village terrorized by giants. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Wants his loneliness to end; and revenge

Flaws: Impulsive. Bonds: Family, Enemies, Nature, Has a crush. Occupation: Armorer

Voice: Scandinavian accent

Attributes [hide]

Kilvar Ironfist, Male Dwarf Fighter 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)15 (+2) 11 (+0)8 (-1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp. Golden pearl (110 gp).


Social Check DCs

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