Jasmine Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her moppish auburn hair is in a traditional bowl cut. She has a dull look in her blue eyes.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Jasmine was born on a far northern island where she grew up under the tutelage of her father, an expert Engraver. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Disciplined, Logical. Bonds: Immigrant. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp.
Keyleth Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With bright black hair. She wears large thick round spectacles.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Keyleth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Keyleth. She now travels the world, in search of power and loot.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Bonds: Adventurer, Criminal record, Rich. Occupation: Servant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 600 sp.
Sarah Kimberley, Female Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this southern woman wears a custom-built plate barding that's adorned with grey lining and desert motifs. She has dyed her greying brown hair a little too much giving a sharp brown color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She never swears and excessively uses polite adverbs when speaking. She is obsessed with finding treasure.
History: Sold as a small child to a slaver, Sarah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Body Guard work with an outfit from a few towns over. Body Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends; and wants to open a new tavern
Ideals: Athletic, Optimist. Bonds: Adventurer, Mentor, Job. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
Katherine Colton, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many red ritualistic tattoos. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her long golden hair is drawn into a two foot long braid. She wears an eyepatch.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She works hard and plays hard.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her first spouse was a Masseuse, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has built up a small fortune and can afford her own way.
Motivation: Doesn't want to be a Painter and was forced into it by her family; and marry her sister to traveling adventurers
Ideals: Artistic. Flaws: Ugly, Cynical, Hedonist. Bonds: Rich, Family. Occupation: Painter
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp.
Silvo Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a large red jacket. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Silvo grew up listening to his mother's many stories. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break.
Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Slave. Occupation: Sellsword
Voice: Scratchy, weak
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Druidic, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!