Vanchu Peyton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. She has a slight overbite and is overall scrawny. Her chestnut hair is heavily combed to the left. Her eyes are likewise brown.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She would rather hide behind her crafts than deal with other people.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She helped her father out around the business and became quite the natural. She has set out to sabotage the competition.
Motivation: She is greedy.
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Rich, Job. Occupation: Slave Trader
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 50 gp. Chalcedony (30 gp).
Gorga Thackeray, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior, and carries sais. Her moppish brown hair is in a traditional bowl cut. Her violet unseeing eyes seem to look past you.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born the only child of a wealthy merchant. Her homeland was ravaged by war and she spent much of her life rebuilding it. After a long history of fighting, Gorga and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she has a crush on the local fortune-teller
Ideals: Fighting, Entrepeneur. Flaws: Disease, Cynical, PTSD, Antagonistic. Occupation: Barrister
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Celestial, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 230 gp. Sapphire pendant on gold chain (500 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
Aasathra Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She sports a flattop crest cut. She wears round tiny glasses practically rammed into her face.
Personality: A skeptical and narcissistic woman, Aasathra's first love is herself. Her second love is also herself. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the south to a Ploughman, Aasathra learned a great deal about her father's area of expertise. A gifted student she started as a Stableman, but she got bored and became a Ploughman. She ran away from her former home and has been making her living as a Ploughman for the past few years.
Motivation: She doesn't get along with people that don't share her tastes; and she'd like to take her coworkers down a peg
Ideals: Fighting, Athletic, Impeccable. Flaws: Impulsive. Bonds: Job. Occupation: Ploughman
Voice: Boston accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 36 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp.
Bilbron Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a blue cloak and cross-gartered white stockings. He is muscular with a powerful set of arms. He has a very tight haircut. His eyes are likewise hazel.
Personality: Stoic and calm, he prefers to meditate than take action. He feeds upon the attention of others.
History: Bilbron was born with his father's beautiful face. His family was turned out during the war. He and his family wandered south to less war torn lands. He has dedicated himself to building a better village for his children.
Motivation: He is wracked by social anxiety; and he wants to meet his childhood hero
Ideals: Disciplined. Flaws: PTSD, Fearful. Bonds: Attractive, Adventurer. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Giant, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2000 cp.
Akmen Belief, Male Tiefling [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a violet scarf. He wears a colorful flower in his silver hair. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of a Masseuse, who enjoyed hunting, Akmen was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Akmen took refuge in the large cave and found the beat up crossbow and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Nature, Family. Occupation: Sculptor
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 19 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Aquan, Terran, Halfling
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 3200 sp.
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