Great Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She prefers to wear brown clothing when she does not wear armor. Her red fur is singed and shortened. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Great is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a great chef.
History: Gifted from a young age, Great studied abroad. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero; and regain custody of her son
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Bather
Voice: Italian accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +2
Possessions: 2400 sp. 1 Banded mail.
Ghesh Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His rusty crest, when down, is lengthy. His red eyes peer out from beneath his feathered black hat.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his sister before him, after school he went straight into learning to become a Fortune-teller. He inherited the family business which he has now maintained for 8 years.
Motivation: He's looking for his big break; and further expansion of business
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Charles Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. His hair is short and chestnut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. He has all his life been fascinated with painting.
History: Charles was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. He hasn't told them the truth, but wants to settle down with them.
Motivation: To clean up the streets; and his religion dominates his actions
Ideals: Artistic. Bonds: Has a crush, Attractive, Religious, Guardian. Occupation: Carter
Voice: Whispers
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Mella Nailo, Female Elf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her hazel eyes have a joyful gleam in them most of the time.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. A true patriot, Mella would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: To reunite with her old friends; and wants to open a new tavern
Flaws: Depressed. Bonds: Military, Adventurer, Job. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Auran, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Brakka Marleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, she is an attractive figure. She wears baggy black pantaloons and a white scarf. Her silver hair is kept up in a ponytail inside a Stetson hat. Her fierce green eyes like to dwell on things.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She is lazy and tries to find solutions quickly.
History: Brakka hails from a village terrorized by brigands. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Brakka took refuge in the large cave and found the beat up flail and armor she uses now. She has drifted from career to career and currently works as a Mason.
Motivation: Balancing her hectic life and new Mason responsibilities is difficult.
Flaws: Lazy. Bonds: Attractive, Enemies, Nature, Job. Occupation: Mason
Voice: pre-pubescent
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Draconic, Terran, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 60 gp.
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