Fargrim Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey tunic with brown highlights, and long white pants that bunch up around his shoes. His hair is brown and very short. His brown eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Fargrim grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fargrim took refuge in the old dungeon and found the beat up club and armor he uses now. He was granted necromantic powers by his dying sister.
Motivation: He wants to meet his childhood hero; and he feels the way he acts is they only way to get by in the world
Ideals: Philantrophist, Gifted, Impeccable. Bonds: Adventurer, Nature. Occupation: Butcher
Voice: Sounds elderly
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 15 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 20 (+5) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp. Large well-done wool tapestry (200 gp).
Erdan Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a small bristly mustache and wavy silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a great chef.
History: He was born into a rich family. After coming to the age of reason, Erdan took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Rich. Occupation: Dilettante
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Draconic, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Oriax Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a robe, a symbol of magic around his neck, and a flail on his belt. He has moderate length silver hair. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. As long as the job gets done he does not care how it got done.
History: Oriax was born with his father's beautiful face. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriax fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Gifted, Professionalism. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fletcher
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Masterwork Musical instrument.
Vepar Ideal, Female Tiefling [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is short and silver. Her eyes are black and she is always smoking a pipe.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in the south. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better trade route.
Motivation: She has passion for adventuring and risk.
Flaws: Antagonistic, Impulsive. Bonds: Rich, Immigrant, Adventurer. Occupation: Marshal
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Sardonyx (50 gp).
Robbie Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a white armored body suit, with a simple black line shooting up and back down. She wears a wide-brimmed hat to cover her moderate length golden hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born blind and as such lacked many opportunities for work. Her parents enrolled her in a Barbarian school at a young age so that she could practice her divine talents. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Criminal record. Occupation: Glassblower
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Dwarven, Celestial, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
