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NPC Generator

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Advanced [show]


Rolen Floshem, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His moppish auburn hair is in a traditional bowl cut. His eyes are amber and beady.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful wizard made him what he is. A freak accident while working with his Painter father left him crippled. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist, Athletic. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Rolen Floshem, Male Elf Commoner 1
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 30 pp.


Social Check DCs


Vani Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 2'11". She wears a weathered and beat up set of banded mail beneath an oversized red coat, and her gloved hand is found clutching a shortspear. Her white hair is greasy and uncared for. Her eyes, though not visible through her cowl, are brown.

Personality: She is calm most of the time but flees social interaction. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She is a Succubi in disguise. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She was recently attacked on the road and savagely beaten by bandits.

Motivation: She would like to get married and retire; and to reunite with her old friends

Flaws: Ugly, Shy. Bonds: Has a crush, Adventurer. Occupation: Bellfounder

Voice: Breathy voice

Attributes [hide]

Vani Whispermouse, Female Halfling Paladin 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Animal Handling +5, Athletics +1
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bimpnottin Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a tan coat over a grey low-cut shirt, and a Stetson hat upon her head. Her hair is white and curly. Her eyes are amber and catlike.

Personality: She is mildly Gnome supremacist, though she does not identify as such. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. As a young adult she joined a group advocating for an improvement in Gnomish conditions. Being a Cartwright kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Human compassion.

Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Criminal record. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Bimpnottin Wildwander, Female Gnome Bard 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Religion +1, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. Moss agate (12 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nelkin Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear red tank tops with green pants. His tied-back hair is chestnut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Servant arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nelkin took refuge in the large cave and found the beat up sword and armor he uses now. He's since become an addict/alcoholic.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Addict, Depressed. Bonds: Immigrant, Rich, Nature. Occupation: Servant

Voice: Spanish accent

Attributes [hide]

Nelkin Fastfoot, Male Halfling Barbarian 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)17 (+3) 15 (+2)8 (-1)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Gnoll, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Akmen Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: 6'0" and muscular, this northern man is dressed in earthy colors with a green and blue handkerchief worn on his left side. His hair is black, silky, and of moderate length. He is baby faced.

Personality: Overbrimming with self-confidence, Akmen isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Masseuse arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted martial powers by his dying brother.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Athletic, Impeccable, Gifted. Bonds: Attractive, Rich. Occupation: Masseuse

Voice: Creaky witch voice

Attributes [hide]

Akmen Instinct, Male Tiefling Paladin 3
Medium (6'0") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Zircon (20 gp). Aquamarine (600 gp). 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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