Don Shelly, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.
History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world.
Ideals: Philantrophist, Gifted. Bonds: Poor, Military, Nature. Occupation: Doctor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp.
Borun Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. He has wavy brown hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Borun was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a dyer again
Ideals: Justice. Flaws: Impulsive. Bonds: Job, Mentor, Religious. Occupation: Carpenter
Voice: Scottish accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 120 gp.
Brug Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is typically in his Bookbinder uniform. His red hair is still thick. His eyes are a pleasant hazel.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Brug took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Bookbinder.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic, Secretive, Disease. Bonds: Job. Occupation: Bookbinder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp. Star rose quartz (20 gp).
Valida Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who does not wear sleeves and tends to eschew shirts when she can avoid it, she is not a threatening figure. She has white hair. Her violet eyes are passionate and lively.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is lazy and tries to find solutions quickly.
History: A powerful brothel owner made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Revenge; and someone believes her a fraud
Ideals: Optimist. Flaws: Lazy. Bonds: Mentor, Adventurer, Enemies. Occupation: Adventurer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 80 gp.
Calcitro Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'4". He typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. He has styled his brown hair well, parting it to the left. His eyes are likewise blue. His teeth are white and perfect.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the north, certain he would find work there.
Motivation: Further expansion of business; and to be a map maker again
Ideals: Justice, Joker. Bonds: Attractive, Immigrant, Job. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp. Red garnet (140 gp).
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