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NPC Generator

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Advanced [show]


Bilga Dayton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. Her deerstalker hat is riddled with cuts and holes. She is baby faced.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She never wears the same outfit twice, unless she absolutely has to.

History: She was born into a rich family. She dropped out of school before completing her studies. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bilga fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has money and likes to spend it.

Ideals: Artistic, Logical, Fighting. Flaws: Ugly. Bonds: Rich, Job. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bilga Dayton, Female Half-Orc Barbarian 2
Medium (5'9") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)10 (+0) 11 (+0)9 (-1)
Skills Arcana +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 170 gp.


Social Check DCs


Hugh Deighton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length red hair. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Insane. Bonds: Attractive, Religious, Criminal record. Occupation: Stylist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hugh Deighton, Male Human Adept 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)11 (+0) 16 (+3)11 (+0)
Skills Acrobatics +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 50 gp.


Social Check DCs


Uthemar Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His right hand appears badly burned and disfigured. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Bather but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and wants to work out more often

Ideals: Athletic, Pacifist. Flaws: Mundane. Bonds: Slave. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Uthemar Adler, Male Half-Elf Commoner 2
Medium (5'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 15 (+2)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ishte Justice, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears very tight pants and wife beaters, though occasionally she sports a black coat. Her chestnut hair, when down, is lengthy. Her eyes, though not visible through her cowl, are gold.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born in the west to a Weaver, Ishte learned a great deal about her mother's area of expertise. After coming to the age of reason, Ishte took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted psionic powers by her dying brother.

Motivation: Find a way to reverse the transformation of her brother; and expand her business

Ideals: Joker, Gifted. Bonds: Attractive, Family, Job. Occupation: Weaver

Voice: Mumbles to self between sentences

Attributes [hide]

Ishte Justice, Female Tiefling Expert 2
Medium (5'5") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Koeth Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears blue painted combat armor at almost all times. He wears a broad hat to hide his balding. His green eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a giants raid, leaving Koeth alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Koeth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: A deep hatred of giants; and his religion dominates his actions

Flaws: Disease, Antagonistic. Bonds: Religious, Enemies. Occupation: Banker

Voice: Eastern European accent

Attributes [hide]

Koeth Xistsrith, Male Elf Warrior 1
Medium (4'8") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)17 (+3) 15 (+2)18 (+4)
Skills Insight +4, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnoll, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs

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