Spring Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed falchion, just in case. Her white fur is lengthy and is close to two feet long. She is baby faced.
Personality: A deeply religious woman she believes everything happens for a reason. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born to loving parents in a slum to the east. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spring fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to raise her children well; and doesn't want to be a sellsword and was forced into it by her family
Ideals: Fighting. Flaws: Racist. Bonds: Religious, Poor, Family. Occupation: Sellsword
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Solid gold idol (400 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.
Adelard Staurheim, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is slicked back into a classic pompadour. His eyes are likewise green.
Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born at the edge of vast island. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Miller, and he later adopted a second daughter.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Professionalism. Bonds: Family, Nature. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Banded mail.
Bucklal Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are violet.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Bucklal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Bucklal grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To prove his worth to the world; and to reunite with his old friends
Ideals: Persistence. Flaws: Hedonist, Impulsive. Bonds: Enemies, Adventurer. Occupation: Unemployed
Voice: Low and grunting
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Drenna Presley, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a black cloak and cross-gartered pastel stockings. Her hair is auburn, silky, and of moderate length. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She will rave to anyone who will listen. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born in the west to a Interpreter, Drenna learned a great deal about her father's area of expertise. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She ran away from her former home and has been making her living as a Interpreter for the past few years.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Rich, Job. Occupation: Interpreter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1700 sp.
Erias Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears dark leathers with embroidery. His golden hair is singed and shortened. His eyes, though not visible through his cowl, are blue.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.
History: Sold as a small child to a brothel owner, Erias was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Erias was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Erias decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Opinionated, Pacifist. Flaws: Ugly. Bonds: Mentor, Criminal record. Occupation: Mason
Voice: Soft and melodious
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
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